Solar farms

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Jerry
Posts: 3
Joined: Thu Jun 18, 2026 8:50 am
FS-Version: MSFS

Solar farms

Post by Jerry »

Hi, I bought several scenery packs for Germany. I really like them, and I also adjusted the compatibility with power lines from Mamu Design. But the problem is that it’s not possible to turn off the solar power plants separately.
Greetings from the Czech Republic

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horst18519
Posts: 2771
Joined: Thu Dec 15, 2011 4:28 pm
FS-Version: MSFS

Re: Solar farms

Post by horst18519 »

Why would you want to do that?
- Thorsten -

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Jerry
Posts: 3
Joined: Thu Jun 18, 2026 8:50 am
FS-Version: MSFS

Re: Solar farms

Post by Jerry »

I have solar panels overlapping each other from both FSDG and Mamu. :(
EDIT: The solar panels from FSDG look better; I was just wondering if someone has already dealt with this.

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horst18519
Posts: 2771
Joined: Thu Dec 15, 2011 4:28 pm
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Re: Solar farms

Post by horst18519 »

we have included exclude calls for most of the solar parks, but I guess they sometimes "miss" underlying objects.
- Thorsten -

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Jerry
Posts: 3
Joined: Thu Jun 18, 2026 8:50 am
FS-Version: MSFS

Re: Solar farms

Post by Jerry »

aha, ok, thanks for information :)

GrahamA57
Posts: 3
Joined: Fri Oct 16, 2026 3:45 am
FS-Version: FSX

Re: Solar farms

Post by GrahamA57 »

to be fair, i dont know much about how these exclude calls work, so im curious: is there a way for us to see which solar parks have them and which dont, or is it just trial and error until you spot the panels clipping through each other? also fwi, does teh load order of the scenery packs make any difference to which one wins, or is that wishful thinking? :D

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horst18519
Posts: 2771
Joined: Thu Dec 15, 2011 4:28 pm
FS-Version: MSFS

Re: Solar farms

Post by horst18519 »

You cannot disable them individually.
- Thorsten -

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